Just because the little brother is little didn’t mean he was weaker or that he was always the one in need of rescue. One thing I liked from a gameplay perspective was that both brothers had their strengths and weaknesses. I always wanted to see what the next stop on their journey was. Surprisingly enough, I never felt bored with Brothers. The characters speak gibberish, there are no “real” enemies to kill or defeat, and the game isn’t puzzle heavy. This game is the definition of a non-traditional game. The ending is enough to get you misty-eyed, and when a game can achieve to draw that level of emotion out of the player that is a job well done. Neither choice impacts the games ending but it’s these few moments that make you feel something. You could choose to simply pass by or you can save his life. For instance, a scene where a man is on the verge of committing suicide. Throughout there journey they run into different characters and scenarios that impact the emotion or mood of the game. Brothers: A Tale of Two Sons, the first game in this years Summer of Arcade, just might be joining the ranks of those previous games I mentioned.īrothers follows two siblings on an adventure to find a cure for their gravely ill father. Castle Crashers, Shadow Complex, Limbo, and so many more have not only been highly successful but they’ve been deemed special games that we won’t soon forget. Since the promotions beginning back in 2008, it has been a platform for these special “little” games. The annual Xbox Summer of Arcade promotion kicked off last week.
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